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You completely nailed the game's "juice" with the screenshake and the particle effect. I found the beginning to be too slow to begin with, but definitely a fun casual time!

Really an awesome game with a great concept! The feel of the game is quite fluid and the overall mechanics of the game seems very promising, however, you need to polish up a few things to make it stand out from the crowd and be on the top charts. The controls of the game are currently a little odd which makes it more difficult for the player to cope up, so instead of the user enjoying the game, he ends up being frustrated. Also, the enemy spawn and the difficulty curve should be taken care of properly as currently, it seems very difficult at the start which makes the game not so interesting to play in a long run. Also, consider changing the UI of the game as it doesn't suit the gameplay. The Game itself looks so good but the UI seems to be not matching up at all. 

(+1)

Thanks!

I have to admit the controls are a bit weird, I am hoping for people to be able to switch the keybinds sometime in the future. The current skill selection system is just a stopgap solution while I try to create a UI for it.

For the difficulty curve, I find it too easy in the beginning but suddenly spiking when the Spawners start showing up, I am thinking of using perhaps a exponential randomizer for the spawning instead of the flat one I am currently using.

Finally, I don't have much experience with designing UI, much of it is from the defaults for the game engine I am using, it should be reworked soon after I get more used to the engine.

Thanks for the feedback! I've moved a few things around on my to do list, I'm glad someone enjoyed my game :)

-Tater

Hey, 

That Sounds Great! This article would help you out in deciding the right difficulty path and the Game Flow-Flow Theory in Game Design. However, you can actually have some easy levels first and then slowly ramp up the difficulty by analyzing the situation of the game. 

Well, about the UI part, you can slowly try to change it and match the looks with the gameplay as that's what creating an odd impression. Apart from all this, as I said the game is super intuitive to play.